Wednesday
CONCEPT DRAWINGS
These are some of my concept drawings of object which I were to model on Maya. I was appointed to model object, and so I decided to look for objects such as traffic-lights, benches, lampposts and so on. which were the most common object you can find in an urban environment.
Tuesday
MY STORY BOARDS AND SCENE SET UP
Theses are some of my storyboard ideas and this little video will demonstrate the way I have planed out my storyboard sequences. The main objective here was to get my models on a closeup shot (especially the traffic-lights), so that the audience can see the details of the models that I have created. When Loanne signed to do the storyboards for the final project, she was quite pleased with my ideas for the storyboards and she agreed to included my work on to her final comprehensive storyboard.
Shot 1 to five 5 is my first sequence for the storyboard.
From shot 1 to 4 you can clearly see the transition of the sequences. The sequence are been narrated by rotating camera angle with the zooming out effect.
This is my ingenious idea to create a ruff city plan by using everyday objects. The black feltip -represent a lamppost and the other object represent the buildings.
The photos below is the same replica of my first sequence of shot 1 to 5.
Shot 1 to five 5 is my first sequence for the storyboard.
From shot 1 to 4 you can clearly see the transition of the sequences. The sequence are been narrated by rotating camera angle with the zooming out effect.
I really like this camera angle simply because it has a very dramatic effect on the shot and has captured the essence of the city quite well.
This is an another interesting shot for the storyboard. My interest here was to create a perspective composition shot by placing objects such as lampposts and traffic-lights on a straight-line on two-point perspective.
From shot 1 to 3 is my second sequence for the storyboard. These sequences are been use as the last shots for the animation. This going to be quite a tricky shot to animate, that's because the current scene is shifting from a surreal environment in to a real environment. In other-words we are metamorphosing from the Maquette city in to the interior environment where the Maquette is based on.
The photos below is the same replica of my first sequence of shot 1 to 5.
Monday
city of london
I recorded this video when i was at London. What i really wanted to capture was the city in action. You can see in this video that train and boat are moving on opposite direction, which creates a very interesting perspective. And if we were to create such environment for our scene, this would be a great reference for animating assets and timing and placing buildings in perspective views.
v&a research
Theses picture are from my visit to V&A. I found Richard Galpin's work very abstract and fascinating. The reason i liked it because his work looked like a "city plan" from a bird eye view looking down on to a futuristic city. And the city full of abstract looking buildings which are been carefully placed. since we planing to build a city, we can use this image as a reference.
These are Lustre tiles, from Iran, dating back to 1262. The reason I liked these tiles because of it's vivid shapes. I think these patters can create very abstract and futuristic buildings for the city we hope to build.
The information for Lustre Tiles.
these are some more intricate door patterns from India. I really like the way they are being placed, they create very interesting patterns. what really interest me the most were the outlines of these patterns, i think they will create fine abstract buildings.
When i saw this object it reminded me of "Millennium Dome", probably because of its hexagon (oval) shape. I think it will make a fine Dome of it's on our virtual city
tate modern
Theses some pictures on Coal Bunkers hang on the wall of Tate Modern. What really interest me is the structure of these buildings, they all have a very industrial look to it almost like gigantic machines. In someways i thing they are.
These are pictures of Pitheads, again a very industrial structure. if we were to model this we also can animate the assets on it. For example the spinning wheel at the top of Pithead would be the ideal asset to animate and we can have them placed on environment.
These are pictures of Pitheads, again a very industrial structure. if we were to model this we also can animate the assets on it. For example the spinning wheel at the top of Pithead would be the ideal asset to animate and we can have them placed on environment.
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